Categories
Industry News

Q&A with Enter Yes™

In a new series of interviews with local Northern Irish developers, we met with Ross from Enter Yes™.

Why don’t you start by telling us a bit about who you are and what you do?

I’m Producer at Enter Yes™, a BAFTA and Emmy award-winning studio based out of Belfast. My background is writing, mostly short stories and poetry. I was Short Story Editor of a publication called GetBack in Liverpool before moving back home to Belfast to concentrate on my own writing. I did some Script Editing for Kris and the gang here when they just started out and was delighted when he offered me a Production Coordinator role in late 2014. Since then things have just gone from strength to strength.

How was Enter Yes started and how did you get into games?

Enter Yes™ was started by Kris Kelly, a BAFTA nominated director. He was the founder of the hugely popular Blacknorth Studio and with this new venture he wanted something more mature and positive in contrast to the derisive Blacknorth. Enter Yes™ offers an open and confident studio who can cater for both regional and international clients alike.

We’re greenhorns in the Gaming community and Beyond Hirieth is our first IP. We completed a project for BBC called Ghosts of Thiepval, a VR experience which took the user through the first moments of the Battle of the Somme. We went out and scanned the trenches at Thiepval so we could create an authentic 3D version before we used the voices of some of the men who fought and survived that battle. As you walk through and hear them speak about how calm yet petrified they were, it gives you real goosebumps every time you put it on and go over the top. This just whetted our appetites to create our own stories within VR and it’s kind of just snowballed from there.

Who’s on the team?

Kris is the Managing Director whilst also coming up with a lot of the IP conceptions. Tom Getty is our Creative Director. He’s a talented young animator out of Co. Down who has a real bright future in this industry.  Vicki Rock is Line Producer on a number of international projects, not least Kings of Sumava, the HBO animated documentary Kris is directing. She has a background in marketing and has worked with huge clients of the ilk of Guinness and Vodafone. We also have a vast pool of freelancers we use when big projects come in. I’d also like to mention the UofU placement students who come in to us every year. They just seem to get better and better year on year and that’s a huge credit to Conann, Greg, Alec et al. Most recently, we had Hannah Turkington and Scott Gill. They made such a huge impression on us with their hard-working and passionate attitudes towards the studio not to mention their extreme talent. We’ll be excited to see them again after they graduate. 

Some companies work in an office, some work remotely – what works best for your team and why?

Definitely within the same studio. I understand that it’s impossible for some companies to have studio space but, in my personal opinion, the money those companies are saving is probably being spent on the length of time the project takes to complete. Having everyone in the same room is vitally important for ensuring the pipeline flows as it should and also is where our best ideas come from, the creativity just bounces off one and other.

Can you tell us anything about your up coming game Beyond Hirieth?

Okay, it’s billed as Starfox (gameplay) meets R-Type (aesthetic) meets the Jonathan Glazer film Under The Skin (narrative and aesthetic). It’s a VR railshooter being developed on Oculus but will be platform agnostic and isn’t necessarily VR only. It’s unusual for a rail-shooter to have a dense narrative and that is where we excel. It follows Marta, a loner after her family disappear in a Solar Flare who is approached by The Teacher. He promises to reunite her with her family in her most treasured memory – but she must sacrifice herself for his cause. It asks the question of why anyone would give up their own lives for a cult or belief system. Kind of challenging the faith (with a lower-case ‘f’) people put into things. We had some great meetings in Gamescom this year – and even came away with a Vive Dev Kit… score! 

And finally – what are your top 5 games?

Me personally? You might be disappointed:

  • 1. The FIFA series (sorry).
  • 2. Sonic the Hedgehog
  • 3. R-Type
  • 4. Tenchu
  • 5. Strest of Rage

You can keep up to date with Enter Yes™ on:

Twitter
Facebook
Official Website

Categories
Industry News

Q&A with Enter Yes™

In a new series of interviews with local Northern Irish developers, we met with Ross from Enter Yes™.

Why don’t you start by telling us a bit about who you are and what you do?

I’m Producer at Enter Yes™, a BAFTA and Emmy award-winning studio based out of Belfast. My background is writing, mostly short stories and poetry. I was Short Story Editor of a publication called GetBack in Liverpool before moving back home to Belfast to concentrate on my own writing. I did some Script Editing for Kris and the gang here when they just started out and was delighted when he offered me a Production Coordinator role in late 2014. Since then things have just gone from strength to strength.

How was Enter Yes started and how did you get into games?

Enter Yes™ was started by Kris Kelly, a BAFTA nominated director. He was the founder of the hugely popular Blacknorth Studio and with this new venture he wanted something more mature and positive in contrast to the derisive Blacknorth. Enter Yes™ offers an open and confident studio who can cater for both regional and international clients alike.

We’re greenhorns in the Gaming community and Beyond Hirieth is our first IP. We completed a project for BBC called Ghosts of Thiepval, a VR experience which took the user through the first moments of the Battle of the Somme. We went out and scanned the trenches at Thiepval so we could create an authentic 3D version before we used the voices of some of the men who fought and survived that battle. As you walk through and hear them speak about how calm yet petrified they were, it gives you real goosebumps every time you put it on and go over the top. This just whetted our appetites to create our own stories within VR and it’s kind of just snowballed from there.

Who’s on the team?

Kris is the Managing Director whilst also coming up with a lot of the IP conceptions. Tom Getty is our Creative Director. He’s a talented young animator out of Co. Down who has a real bright future in this industry.  Vicki Rock is Line Producer on a number of international projects, not least Kings of Sumava, the HBO animated documentary Kris is directing. She has a background in marketing and has worked with huge clients of the ilk of Guinness and Vodafone. We also have a vast pool of freelancers we use when big projects come in. I’d also like to mention the UofU placement students who come in to us every year. They just seem to get better and better year on year and that’s a huge credit to Conann, Greg, Alec et al. Most recently, we had Hannah Turkington and Scott Gill. They made such a huge impression on us with their hard-working and passionate attitudes towards the studio not to mention their extreme talent. We’ll be excited to see them again after they graduate. 

Some companies work in an office, some work remotely – what works best for your team and why?

Definitely within the same studio. I understand that it’s impossible for some companies to have studio space but, in my personal opinion, the money those companies are saving is probably being spent on the length of time the project takes to complete. Having everyone in the same room is vitally important for ensuring the pipeline flows as it should and also is where our best ideas come from, the creativity just bounces off one and other.

Can you tell us anything about your up coming game Beyond Hirieth?

Okay, it’s billed as Starfox (gameplay) meets R-Type (aesthetic) meets the Jonathan Glazer film Under The Skin (narrative and aesthetic). It’s a VR railshooter being developed on Oculus but will be platform agnostic and isn’t necessarily VR only. It’s unusual for a rail-shooter to have a dense narrative and that is where we excel. It follows Marta, a loner after her family disappear in a Solar Flare who is approached by The Teacher. He promises to reunite her with her family in her most treasured memory – but she must sacrifice herself for his cause. It asks the question of why anyone would give up their own lives for a cult or belief system. Kind of challenging the faith (with a lower-case ‘f’) people put into things. We had some great meetings in Gamescom this year – and even came away with a Vive Dev Kit… score! 

And finally – what are your top 5 games?

Me personally? You might be disappointed:

  • 1. The FIFA series (sorry).
  • 2. Sonic the Hedgehog
  • 3. R-Type
  • 4. Tenchu
  • 5. Strest of Rage

You can keep up to date with Enter Yes™ on:

Twitter
Facebook
Official Website

Categories
Industry News

Q&A with Enter Yes™

In a new series of interviews with local Northern Irish developers, we met with Ross from Enter Yes™.

Why don’t you start by telling us a bit about who you are and what you do?

I’m Producer at Enter Yes™, a BAFTA and Emmy award-winning studio based out of Belfast. My background is writing, mostly short stories and poetry. I was Short Story Editor of a publication called GetBack in Liverpool before moving back home to Belfast to concentrate on my own writing. I did some Script Editing for Kris and the gang here when they just started out and was delighted when he offered me a Production Coordinator role in late 2014. Since then things have just gone from strength to strength.

How was Enter Yes started and how did you get into games?

Enter Yes™ was started by Kris Kelly, a BAFTA nominated director. He was the founder of the hugely popular Blacknorth Studio and with this new venture he wanted something more mature and positive in contrast to the derisive Blacknorth. Enter Yes™ offers an open and confident studio who can cater for both regional and international clients alike.

We’re greenhorns in the Gaming community and Beyond Hirieth is our first IP. We completed a project for BBC called Ghosts of Thiepval, a VR experience which took the user through the first moments of the Battle of the Somme. We went out and scanned the trenches at Thiepval so we could create an authentic 3D version before we used the voices of some of the men who fought and survived that battle. As you walk through and hear them speak about how calm yet petrified they were, it gives you real goosebumps every time you put it on and go over the top. This just whetted our appetites to create our own stories within VR and it’s kind of just snowballed from there.

Who’s on the team?

Kris is the Managing Director whilst also coming up with a lot of the IP conceptions. Tom Getty is our Creative Director. He’s a talented young animator out of Co. Down who has a real bright future in this industry.  Vicki Rock is Line Producer on a number of international projects, not least Kings of Sumava, the HBO animated documentary Kris is directing. She has a background in marketing and has worked with huge clients of the ilk of Guinness and Vodafone. We also have a vast pool of freelancers we use when big projects come in. I’d also like to mention the UofU placement students who come in to us every year. They just seem to get better and better year on year and that’s a huge credit to Conann, Greg, Alec et al. Most recently, we had Hannah Turkington and Scott Gill. They made such a huge impression on us with their hard-working and passionate attitudes towards the studio not to mention their extreme talent. We’ll be excited to see them again after they graduate. 

Some companies work in an office, some work remotely – what works best for your team and why?

Definitely within the same studio. I understand that it’s impossible for some companies to have studio space but, in my personal opinion, the money those companies are saving is probably being spent on the length of time the project takes to complete. Having everyone in the same room is vitally important for ensuring the pipeline flows as it should and also is where our best ideas come from, the creativity just bounces off one and other.

Can you tell us anything about your up coming game Beyond Hirieth?

Okay, it’s billed as Starfox (gameplay) meets R-Type (aesthetic) meets the Jonathan Glazer film Under The Skin (narrative and aesthetic). It’s a VR railshooter being developed on Oculus but will be platform agnostic and isn’t necessarily VR only. It’s unusual for a rail-shooter to have a dense narrative and that is where we excel. It follows Marta, a loner after her family disappear in a Solar Flare who is approached by The Teacher. He promises to reunite her with her family in her most treasured memory – but she must sacrifice herself for his cause. It asks the question of why anyone would give up their own lives for a cult or belief system. Kind of challenging the faith (with a lower-case ‘f’) people put into things. We had some great meetings in Gamescom this year – and even came away with a Vive Dev Kit… score! 

And finally – what are your top 5 games?

Me personally? You might be disappointed:

  • 1. The FIFA series (sorry).
  • 2. Sonic the Hedgehog
  • 3. R-Type
  • 4. Tenchu
  • 5. Strest of Rage

You can keep up to date with Enter Yes™ on:

Twitter
Facebook
Official Website

Categories
Industry News

Q&A with Enter Yes™

In a new series of interviews with local Northern Irish developers, we met with Ross from Enter Yes™.

Why don’t you start by telling us a bit about who you are and what you do?

I’m Producer at Enter Yes™, a BAFTA and Emmy award-winning studio based out of Belfast. My background is writing, mostly short stories and poetry. I was Short Story Editor of a publication called GetBack in Liverpool before moving back home to Belfast to concentrate on my own writing. I did some Script Editing for Kris and the gang here when they just started out and was delighted when he offered me a Production Coordinator role in late 2014. Since then things have just gone from strength to strength.

How was Enter Yes started and how did you get into games?

Enter Yes™ was started by Kris Kelly, a BAFTA nominated director. He was the founder of the hugely popular Blacknorth Studio and with this new venture he wanted something more mature and positive in contrast to the derisive Blacknorth. Enter Yes™ offers an open and confident studio who can cater for both regional and international clients alike.

We’re greenhorns in the Gaming community and Beyond Hirieth is our first IP. We completed a project for BBC called Ghosts of Thiepval, a VR experience which took the user through the first moments of the Battle of the Somme. We went out and scanned the trenches at Thiepval so we could create an authentic 3D version before we used the voices of some of the men who fought and survived that battle. As you walk through and hear them speak about how calm yet petrified they were, it gives you real goosebumps every time you put it on and go over the top. This just whetted our appetites to create our own stories within VR and it’s kind of just snowballed from there.

Who’s on the team?

Kris is the Managing Director whilst also coming up with a lot of the IP conceptions. Tom Getty is our Creative Director. He’s a talented young animator out of Co. Down who has a real bright future in this industry.  Vicki Rock is Line Producer on a number of international projects, not least Kings of Sumava, the HBO animated documentary Kris is directing. She has a background in marketing and has worked with huge clients of the ilk of Guinness and Vodafone. We also have a vast pool of freelancers we use when big projects come in. I’d also like to mention the UofU placement students who come in to us every year. They just seem to get better and better year on year and that’s a huge credit to Conann, Greg, Alec et al. Most recently, we had Hannah Turkington and Scott Gill. They made such a huge impression on us with their hard-working and passionate attitudes towards the studio not to mention their extreme talent. We’ll be excited to see them again after they graduate. 

Some companies work in an office, some work remotely – what works best for your team and why?

Definitely within the same studio. I understand that it’s impossible for some companies to have studio space but, in my personal opinion, the money those companies are saving is probably being spent on the length of time the project takes to complete. Having everyone in the same room is vitally important for ensuring the pipeline flows as it should and also is where our best ideas come from, the creativity just bounces off one and other.

Can you tell us anything about your up coming game Beyond Hirieth?

Okay, it’s billed as Starfox (gameplay) meets R-Type (aesthetic) meets the Jonathan Glazer film Under The Skin (narrative and aesthetic). It’s a VR railshooter being developed on Oculus but will be platform agnostic and isn’t necessarily VR only. It’s unusual for a rail-shooter to have a dense narrative and that is where we excel. It follows Marta, a loner after her family disappear in a Solar Flare who is approached by The Teacher. He promises to reunite her with her family in her most treasured memory – but she must sacrifice herself for his cause. It asks the question of why anyone would give up their own lives for a cult or belief system. Kind of challenging the faith (with a lower-case ‘f’) people put into things. We had some great meetings in Gamescom this year – and even came away with a Vive Dev Kit… score! 

And finally – what are your top 5 games?

Me personally? You might be disappointed:

  • 1. The FIFA series (sorry).
  • 2. Sonic the Hedgehog
  • 3. R-Type
  • 4. Tenchu
  • 5. Strest of Rage

You can keep up to date with Enter Yes™ on:

Twitter
Facebook
Official Website

Categories
Developer News

Successful Assembler participants announced

Northern Ireland Screen has announced the decision for their Assembler Programme.

The Assembler Programme is aimed at the early stage development of 6 games with the aim of one of the selected projects going into production in 2017-18. Projects will go through 3 stages of development. Publishers and distribution partners will be invited to each stage of the process to select projects that they see potential in and to feedback to developers

The 6 projects selected for the Assembler Programme have been awarded Lottery funding from the Arts Council of Northern Ireland through Northern Ireland Screen.

Dog Gunnit – Toll Inc

Dog Gunnit is a ‘90s style arcade driver and shooter where 2 players take control of a man and his dog in a buddy-cop tale where they must overcome an initial dislike of each other to take out the bad guys.

Terranaughts – Outsider Games

A side-scrolling, turn-based action role playing game set on the planets of Farset 13, the furthest human-colonised solar system, humans walk among an often-dangerous civilisation of dinosaur like alien species. With no plant life to replenish the Oxygen humans consume, it becomes a limited natural resource, and the few human inhabitants of Farset 13 are taxed heavily on the air they breathe, with the threat of armed bounty-hunting tax collectors looming, should they fall into debt. Play as one of these bounty hunters, with an initial goal to combat and capture anyone with tax debt. 

Journey Sauvage – Boom Clap Games & Blackstaff Games

Journey Sauvage is set in a fictional and fantastic galaxy with central characters loosely based on Phileas Fogg and Passepartout’s “Around the World in 80 days.” As the player, it is your task to guide the protagonist and your trusty assistant through a series of planets featuring exotic landscapes, alien civilisations, robots and bandits via an array of intergalactic vehicles.

Juiced – Match Head Games

Juiced is a 3rd person action platformer where players chase and capture fruit and veg creatures, known as “Crops”, in order to make the smoothies. Each crop has their own unique way of moving, and some have special abilities that make them unpredictable when first encountered. Players must learn their behaviour or risk being caught in sticky strawberry jam, burned by citric acid or crushed by a swarm of angry grapes.

Children of Geometry – Enter Yes

Children of Geometry is a story-driven third-person hack-and-slash game set amidst the streets of Carrickmass; an urban wasteland run amok with delinquent hoodies who lurk amongst the digitally augmented nightmares. Micky and his closest friends must make their way through Carrickmass on their journey to Blackspoint – a costal viewpoint – where Micky’s older brother took his own life; but not before leaving a geo-tagged suicide note. The journey to Blackspoint isn’t safe.

How to Kill Monsters – Coffee Box Games

A 2D Strategy role playing game (RPG) where the player fights off monsters with giant mechs. The player commands an isolated society in a post-apocalyptic world of colossal monsters, where they have to balance combat with resource management and faction politics.

 

Categories
Developer News

Enter Yes LTD release VR BBC Taster

Enter Yes have recently launched their virtual reality project Ghosts of Thiepval on BBC tasters website. The project is a virtual reality experience taking you into the trenches at the Battle of the Somme on 1 July 1916.

As explained by Warren Bell, Producer for Digital & Learning at BBC, ‘Users can step inside recreations of the actual trench systems in Thiepval Wood on the first day of the Battle of the Somme. As you are taken through the trenches you hear veterans speak of the realities of war in this environment. It’s a unique opportunity for people to see for themselves what life was like in the trenches as troops prepared to go over the top.’

Working closely with the BBC, Enter Yes mapped and photographed these trenches, building a faithful virtual reality environment from them in close consultation with the Somme Association. This journey through the trenches is narrated by the voices of men who survived the Battle of the Somme.

You can learn more about this VR project at their Taster page on the BBC’s website.