Categories
Developer News

Italic Pig Paints Mona Lisa all over Global Game Conference

Normal
0

false
false
false

EN-US
JA
X-NONE

/* Style Definitions */
table.MsoNormalTable
{mso-style-name:”Table Normal”;
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:””;
mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
mso-para-margin:0cm;
mso-para-margin-bottom:.0001pt;
mso-pagination:widow-orphan;
font-size:12.0pt;
font-family:Cambria;
mso-ascii-font-family:Cambria;
mso-ascii-theme-font:minor-latin;
mso-hansi-font-family:Cambria;
mso-hansi-theme-font:minor-latin;
mso-ansi-language:EN-US;}

Mona Lisa, the mischievous art heist and forgery game in development by Northern Irish game developer Italic Pig, has been selected as the 2017 Branding Sponsor of Casual Connect USA.   

Casual Connect USA is a world class event with a focus on matching the creativity of the games industry with new media innovation and investment to find the next big thing. At each of Casual Connect’s four yearly events, an independent games company with a unique product and art style is chosen to fully brand the event. This year, they’ve chosen Mona Lisa.

The opportunity means that attendees to Casual Connect will be getting a taste of Mona Lisa’s unique art style on the event programme, badges, signage, social media and more.  Italic Pig’s quirky characters, peculiar scenery and slapdash forgery artwork will emblazon the event, and introduce tens of thousands of people to both the game and the indie studio for the first time.  

In addition to this prestigious honour, Mona Lisa has also been selected as an Indie Prize nominee, representing all of the UK as the only game to be nominated. 

“It’s amazing to see how much Mona Lisa’s ‘Arcade Art’ has drawn acclaim during its development,” says Kevin Beimers, Italic Pig’s Director and creator of the Mona Lisa property. “I imagine it’s similar to what the creators of Guitar Hero or Dance Dance Revolution must have felt in their early days.”

Mona Lisa is an artistic new heist and forgery adventure for mobiles and tablets. The player takes on the role of the mysterious Mona Lisa, Renaissance Italy’s greatest art thief. Mona sneaks into the studios of the other great masters of the 16th century using Leonardo’s arsenal of gadgetry, locating precious works of art, and swapping them out with slapdash forgeries created by the player during the robbery in under two minutes.

Mona Lisa’s hook is its speed-painting engine, which, in Kevin’s words: “offers the player the satisfaction of creating something beautiful in minutes, without silly things like lack of talent getting in the way.”

This isn’t the first time that Mona Lisa has punched above her weight and taken home the title.  Recently, Italic Pig Director Kevin Beimers “made history” at PocketGamer Connects London by unanimously winning the Very Big Indie Pitch; never in the seven years the VBIP has been running have all 15 judges agreed on a single clear winner.

In 2015, Mona Lisa was one of only four UK companies to be awarded a sizeable grant from the Creative Europe Media Subprogramme for the development of narrative-led video games. The award was soon after matched by an equally sizeable investment from Northern Ireland Screen.

Italic Pig specialises in character-driven adventures of the irreverently epic variety. Their debut game – Schrödinger’s Cat and the Raiders of the Lost Quark – is a quantum physics action-adventure game for Xbox One, PS4 and Steam that has been nominated for several writing and industry awards, including Best Game Script from the Writers’ Guilds of both Great Britain and Ireland. Mona Lisa recently won Best Casual Game at Game Connection Europe, and has since been marked as “one to look out for”.

For more information:

Kevin Beimers

kevin@italicpig.com

www.italicpig.com

@italicpig

Categories
Developer News

Frantic launches on Kickstarter

Frantic has just launched on Kickstarter with a goal of £200. Frantic is a retro themed game which focuses on quick reflexes. Its a mix between the iconic arcade games Pong and Coin dropper. 

You can support the project over on Kickstarter.com

Categories
Industry News

No Piknik selected for Tranzfuser 2017

Northern Ireland games developer No Piknik is among the Twenty-three teams of graduates from across the UK are today celebrating success after being selected to take part in Tranzfuser™ 2017.

Tranzfuser is funded by UK Government and organised by UK Games Talent and Finance CIC (UKGTF). Now in its second year, the games design competition runs for 3 months. Each team will be awarded £5,000 to support them as they turn concepts into prototypes ready for further professional development.

Matt Hancock, Minister of State for the Creative Industries said: “The UK’s creative industries are one of our biggest success stories and a big part of that is our leadership in video game production. Now we need to nurture the next generation of talent, and the Government’s UK Games Fund and Tranzfuser have been set up to do exactly this. I wish all the entrants good luck in the competition and look forward to seeing the prototypes as they develop.”

All of the 2017 selected teams are meeting for the first time today in Manchester for the TALK Tranzfuser event; a jam-packed day of practice pitching sessions and expert advice.

The hard work will culminate in September when the teams journey to EGX 2017, the UK’s biggest consumer games event which will take place at Birmingham NEC where the teams will showcase their work. The contestants will pitch their prototypes to a panel of games industry experts for the opportunity to receive a grant of up to £25,000 from the UK Games Fund (also operated by UKGTF).

Today, UKGTF also announced the network of UK-wide local hubs which will support the individual teams throughout their Tranzfuser journey.

Deborah Farley, Head of Talent and Outreachsaid: “The quality of the applications to Tranzfuser 2017 was very high across the board. This made the judging process for our external reviewers no easy task. However, after much

For a full list of team selected please visit the Transfuser website.

Categories
Developer News

Tubocity released on mobile

Whitepot studios have now released their flagship project Tubocity on iOS and Google Play

Get your ship together 🚀 – JUMP and SWIPE through our tube at the speed of light, zooming past obstacles and getting ever closer to the light at the end of the tunnel.

Tubocity is a game that really tests your reflexes – see how far along you can get, and maybe you’ll get the global high score! And of course maybe buy a ship or two, or click on an ad or three 😜

Features:
– A selection of awesome music that builds up as you make it further along the tube
– Apple Game Center/Google Play and Facebook scoreboards – try and beat your friends!
– Cool ship designs to choose from
– Apple Game Center/Google Play achievements
– Short tutorial to help you get your ship together
– Easy touch controls which can be changed in settings for the best gameplay experience

You can download the game no on iOS and Google Play.

Categories
Misc. News

Her Majesty’s SPIFFING goes Mobile

Northern Ireland game developer Billy Goat Entertainment has released its celebrated space adventure game Her Majesty’s SPIFFING (that’s the Special Planetary Investigative Force For Inhabiting New Galaxies, if you’re wondering) on iOS and Android platforms today.

After a successful Kickstarter campaign Billy Goat Entertainment commenced development of Her Majesty’s SPIFFING in November 2014 with funding from Northern Ireland Screen via Invest NI.

Just like the console and PC versions, which were released last December, mobile gamers will now be able to take charge of Captain Frank Lee English as he (along with his insightful Welsh colleague, Aled) takes to the stars on-board the HMSS Imperialise in this modern interpretation of a classic point-and-click.

In Her Majesty’s SPIFFING players will be charged with solving both mental and physical based puzzles, all the while being rewarded with a sharp and witty script.

William Barr, Director, Billy Goat Entertainment Ltd “It takes cues from/ plagiarises everything from Monty Python to Hitchhiker’s Guide to the Galaxy. In short, it’s about as British as a game can be, in that it deftly undermines everything we hold dear about this damp collection of islands from beginning to end.”

Her Majesty’s SPIFFING is available now on  iOS and Android.

Categories
Industry News

Testify featured on Radio Ulster

Ahead of StartPlanetNI 2017 Demo Day – Testify founder Adrian Campbell speaks with Sara Neill from BBC Radio Ulster about his gaming industry startup and the Accelerator programme which has helped. Click here to listen to the programme.

Categories
Developer News

Q&A with Proceed developer

We sat down with Niall McGeehan, a recent graduate developing his own game set to hit Kickstarter in the new year. We asked him a bit about what it’s been like to set up in Northern Ireland, as well as a bit about his recent project Proceed.

Hi, why don’t you start by telling us a bit about who you are and what you do?

Hey, I’m Niall, currently a solo game developer working on a new title. I graduated from Ulster University earlier this year. For my final year project, I began work on a procedural 2D game called Proceed. This helped me achieve a first class honors in Computer Science, along with more than a few sleepless nights. Pretty much as soon as I finished University, I began the hunt for a job, preferably in the Games industry. Perhaps unsurprisingly, the opportunities in Northern Ireland were few and far between. This brings be on to the next question!

How did you get into making games?

Making video games was not my original plan. Throughout university I geared towards more traditional software development however in the past year I’ve been bitten by the game-dev bug. I’ve been programming and digital painting for years now and the 2 really go hand in hand with games development. In early 2015, I downloaded Unity3D and got to work putting together a simple 2D game. 

This quickly spiralled out of control and I found myself spending more and more time working on game development. Honestly, this helped my programming abilities a great deal, and I began to move towards more complex concepts.

How do you find making games in Northern Ireland?

The support for businesses in NI has become much stronger in recent years. I previously launched a T-Shirt business with mixed success, and found it quite hard to get the support I needed. This time around, I’ve managed to secure free office space in Belfast along with a network of mentors in a range of fields. 

For games in particular, NI is still lagging behind the rest of the UK. However there is a growing Indie community, who are creating some fantastic stuff! I’ve been lucky enough to meet a few fellow creators, though I hope to talk to many more in the coming years.

Can you tell us about the rest of your team?

So far, I’m going it alone. It’s a tricky journey. I’ve worked on programming, digital art, animation, 3D modelling, video creation and sound design by myself. As of yet, I just haven’t been able to find local talent who are interested in partnering up (if your a developer reading this, do get in touch!). This has helped to expand my skill set, and my latest game is coming along at a good pace. Though all good developers know, you can’t do everything by yourself.

Can you tell us anything about your upcoming game?

Yep! The game I’m working on is called Proceed. Proceed is a very unique take on the 2D platformer genre. It’s a sci-fi game with lots of twists, fast paced combat and unforgiving flight controls! A wide range of procedural systems generate endless and beautiful worlds to explore. Trippy and wondrous level design is at the heart of what I’m building, and Proceed will guarantee to take you on a hell of a ride.

And finally, what’s you favourite games?

For me, it’s always been RPG’s, particularly fantasy. I love taking in the lore, and exploring open worlds. The Witcher 3 is a particular favorite of mine, it’s hard to find a better combination of story, world design and gameplay. A game from my childhood also deserves a mention:  MediEvil, I really hope this one is remade some day, I’ll be first in line!

Twitter
Facebook
Official Website

Categories
Industry News

AppAttic CEO Wins Innovate UK Women Infocus Innovation Award

96

Normal
0

false
false
false

EN-US
JA
X-NONE

/* Style Definitions */
table.MsoNormalTable
{mso-style-name:”Table Normal”;
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:””;
mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
mso-para-margin:0cm;
mso-para-margin-bottom:.0001pt;
mso-pagination:widow-orphan;
font-size:12.0pt;
font-family:Calibri;
mso-ascii-font-family:Calibri;
mso-ascii-theme-font:minor-latin;
mso-hansi-font-family:Calibri;
mso-hansi-theme-font:minor-latin;
mso-ansi-language:EN-US;}

Health engagement and insight company AppAttic got a boost today when their CEO and Founder Dr Rachel Gawely was announced as an Innovate UK Women Infocus Award Winner. The announcement was made this afternoon ahead of the National Business Awards in London where the winners will be introduced by Cisco and Innovate UK chairman Phil Smith.

Finalist, Rachel Gawley impressed the Innovate UK interview panel with her ability to commercialise research and with her company’s latest innovation which is set to disrupt the clinical trial of low risk medical apps through crowdsourcing. She is one of 15 winners who will receive a tailored package of business support and a £50,000 cash prize to assist in developing the project.

“I’m absolutely delighted. At AppAttic we want to improve health globally and we want to do it in the most fun and efficient way possible. The support will assist us as we grow from a small, regional company to putting us on the global map. It will enable us to run large scale trials that are not restricted by geography, at a much lower cost and faster than traditional randomised control trials (RCT). The vision is that saved resources – which are estimated to be 70% – will allow us to focus on what we are good at; research, development and innovation. Furthermore, the technology is being developed to become a stand-alone product which will enable any health app to avail of the benefits.”

The 2016 infocus campaign launched following an analysis of 8,566 historic Innovate UK funding applications. The findings highlighted that there was little difference in the quality of applications submitted by women and men, yet just 1 in 7 applications (14%) for funding were from women. With women in the UK half as likely to start a new business as their male counterparts, or indeed seek out external sources of funding, Innovate UK’s 2016 infocus awards sought to redress this imbalance by encouraging them to apply. The winners will be formally congratulated at tonight’s National Business Awards in London.

For further information on AppAttic please visit www.appattic.co.uk

Categories
Industry News

GamesNI Launches new industry meet up

Normal
0

false
false
false

EN-US
JA
X-NONE

/* Style Definitions */
table.MsoNormalTable
{mso-style-name:”Table Normal”;
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:””;
mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
mso-para-margin:0cm;
mso-para-margin-bottom:.0001pt;
line-height:115%;
mso-pagination:widow-orphan;
font-size:11.0pt;
font-family:Arial;
color:black;}


Normal
0

false
false
false

EN-US
JA
X-NONE

/* Style Definitions */
table.MsoNormalTable
{mso-style-name:”Table Normal”;
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:””;
mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
mso-para-margin:0cm;
mso-para-margin-bottom:.0001pt;
line-height:115%;
mso-pagination:widow-orphan;
font-size:11.0pt;
font-family:Arial;
color:black;}

Earlier this week GamesNI held the very first GamesNI game developer meet up in Belfast. The event saw talks from Troll Inc and Coffeebox Games, with refreshments provided by Testify. The aim of this event is exploring and expanding the current Game Development industry in Northern Ireland.

This comes a few months after Games NI launched its new web hub for industry leaders, developers, writers, engineers and students. The new hub aims to support all members of the games entertainment industry from beginners just joining to well-established veterans of the digital entertainment with resources and support spanning all their needs.

“Since 2014, Games NI has set out to assist industry members with all manner of guidance, training and education,” Games NI Chairman, Gareth Grey explains. “Working closely with a range of educational bodies, we are creating opportunities for all experience levels to enhance skillsets, and provide industry-led experience and support for professionals and companies across Northern Ireland.”

Kitty Crawford, Assistant Chair of Games NI added “We’re very excited to announce the recent additions to GamesNI’s remit. The new meet up is the perfect place for companies, freelancers and Game Development students to learn more and connect with the local industry. The site also hosts a directory of local companies actively developing games, showcasing their projects at all stages of development. It features relevant local and international news and blogs on current development trends.”

Norbert Sagnard, Co-founder of Mobile Mondays who attended the event explains “I think what’s important for the worthiness for an event like this tonight, and for future ones, is the bringing everyone together.”

The next GamesNI Meetup will be held in February ahead of GDC 2017.

Categories
Developer News Industry News

Boomdash Digital launch ‘Evil Dead: Endless Nightmare’

Developed by Dream Country Limited, Inlifesize Ltd, the official mobile game of the chilling remake of one of horror’s most iconic movies debuts on the Apple App Store today.

Boomdash Digital, the UK mobile publisher, have released on iOS and Google Play the official Evil Dead mobile game, based on the terrifying re-imagining of the horror masterpiece.

A secluded cabin. An ancient curse. An unrelenting evil. All you have to do is survive!

Based on what is widely regarded as ‘the most terrifying movie you will ever see’, Evil Dead: Endless Nightmare is an action-packed first person runner. Players get to experience, for the first time, familiar locations and characters from the movie, in a game packed with psychological terror, movie audio and cinema realistic graphics.

Evil Dead: Endless Nightmare sees players run from cinema’s most iconic cabin, where they must then survive the Deadite infested woods, avoid deadly obstacles and select the right weapons to take down the bloodthirsty Deadites, whilst completing increasingly challenging missions.

With the help of the Book of the Dead and an arsenal of signature weapons, including the trusty boxcutter, chainsaw and shotgun, players must fight for their survival, running through the woods to complete missions, collect blood droplets, unlock bonuses, upgrade weapons and ultimately prepare themselves to battle against the Evil Witch!

Evil Dead: Endless Nightmare is now available to play on iOS and GooglePlay:

Download on Google Play

Download on iOS

Features:

  • Spine chilling, 1st person POV, puts players at the centre of the Evil Dead universe
  • Record times, distances and Deadite-killing achievements to beat your friends
  • Cause carnage with an array of murderous weapons including the boxcutter, chainsaw and shotgun.
  • Run deeper into the woods to unlock new missions straight out of the Book Of The Dead
  • Realistic 3D graphics and camerawork recreate the look and feel of the movie set

Game Info:

Title: Evil Dead: Endless Nightmare
Publisher: Boomdash Digital Limited
Developer: Dream Country Limited, Inlifesize Ltd
Category: 3D Endless Runner
Monetisation: Free with In App Purchase
Age: 17+