Industry News

No Piknik selected for Tranzfuser 2017

Northern Ireland games developer No Piknik is among the Twenty-three teams of graduates from across the UK are today celebrating success after being selected to take part in Tranzfuser™ 2017.

Tranzfuser is funded by UK Government and organised by UK Games Talent and Finance CIC (UKGTF). Now in its second year, the games design competition runs for 3 months. Each team will be awarded £5,000 to support them as they turn concepts into prototypes ready for further professional development.

Matt Hancock, Minister of State for the Creative Industries said: “The UK’s creative industries are one of our biggest success stories and a big part of that is our leadership in video game production. Now we need to nurture the next generation of talent, and the Government’s UK Games Fund and Tranzfuser have been set up to do exactly this. I wish all the entrants good luck in the competition and look forward to seeing the prototypes as they develop.”

All of the 2017 selected teams are meeting for the first time today in Manchester for the TALK Tranzfuser event; a jam-packed day of practice pitching sessions and expert advice.

The hard work will culminate in September when the teams journey to EGX 2017, the UK’s biggest consumer games event which will take place at Birmingham NEC where the teams will showcase their work. The contestants will pitch their prototypes to a panel of games industry experts for the opportunity to receive a grant of up to £25,000 from the UK Games Fund (also operated by UKGTF).

Today, UKGTF also announced the network of UK-wide local hubs which will support the individual teams throughout their Tranzfuser journey.

Deborah Farley, Head of Talent and Outreachsaid: “The quality of the applications to Tranzfuser 2017 was very high across the board. This made the judging process for our external reviewers no easy task. However, after much

For a full list of team selected please visit the Transfuser website.

Education News

Diversity in Games with the Romeros

In our continuing guest posts, Conall Mac Canna writes about Games NI and NI Screen’s Diversity in Games event last month.

Last month, myself, David and some of the Red Spear team had the pleasure of attending a workshop run by Brenda and John Romero ahead of a series of talks ‘Diversity in Games’.

Brenda, formerly Brathwaite, is renowned as a games designer for her work on the likes of the Wizardry and Jagged Alliance series, her teaching and broader substantial work for the improvement of the industry. John, meanwhile produced games with his Id Software, that went by the names Doom, Wolfenstein and I think Quack.

We began with a wonderful segment on forming a development team by way of Black Sabbath, a follow-up about good leaders according to Star Trek from Brenda and a Q&A with them on taking a project to market. After that we were joined by other local developers at the ‘Diversity in Games’ section of the day. 

The talks in the afternoon were varied, with one from Specialisterne NI on supporting those on the autistic spectrum in gaining employment in the industry, another from John, giving a rapid-fire history of the fantastic early days of Id Software and the third from Brenda on diversity in the industry in general. From her refreshingly sensible perspective as someone the press have labelled as a #FemaleGamesDesigner (she prefers, rightly so, #GamesDesigner) she noted that, while people should strive to be great in the industry, role models from various backgrounds are vital. The impression she presented was that while we should strive for that – to be something people can aspire towards – we should do so without making our background something that defines how they, sharing said background, perform in their role. This was highlighted with John and his Cherokee / Yaqui / Mexican heritage which, while never a focus in his depiction, is something that provides great inspiration to some of those who are fans of his work.

Overall as well as a great day of insights into the industry from the Romeros, it was fantastic day of meeting and hearing from inspiring veterans of the industry.

 Conall Mac Canna is co-founder of Pandaras Box and currently on the UK Games Fund Tranzfuser program.
Conall Mac Canna is co-founder of Pandaras Box and currently on the UK Games Fund Tranzfuser program.



Developer News Industry News

Tranzfuser teams announced

Tranzfuser™, the innovative new talent development programme from UK Games Talent and Finance CIC (UKGTF) and funded by the UK government, has announced the winning teams taking part in this year’s competition across the UK Regional Hub network.

This is the first time a UK-wide talent programme has been linked directly to a prototype fund allowing new teams to benefit from grants and interaction with a host of other early stage games development companies.

Successful applicants will develop their ideas into working prototypes over the summer in a competition that culminates in a nationally recognized showcase event.

Northern Ireland Screen is the Regional Hub for NI and its successful teams are Pandara’s Box and Red Spear.

Successful applicants have been awarded a £5,000 budget paid in stages to replicate the real world for them to allocate to allowable costs throughout the 10-week long competition. At the showcase event later this year, selected teams will be invited to pitch for follow-on funding of up to £25k from the UK Games Fund (also operated by UKGTF) to commercialise their game and launch a company.

Other teams chosen can be found on UK Games Funds website. Find out more about information about Tranzfuser at